Amberfell

Chapter 2: Archer’s Day

Details

Amberfell Map

Amberfell Key
1 Jesse Bentley’s Home (daughter of mayor)
2 Mayor Portio Bentley’s Manor
3 Doogan and Dransna Bentley’s Home (son & daughter of mayor)
4 Church of Erastil Pagoda
5 Walker’s Rest (General Store)
6 Redfoot’s Rest
7 The Lucky Lady
8 Feed and Grain Store
9 Bandstand
10 Mother Isabella’s Home (organizes baking competition, schoolteacher)
11 Schoolhouse
12 Smith/Carpenters’/Craftsmen Lodge
12 Raster’s Bastard
13 Lumberyard/Mills
14 Local Barber/Surgeon
15 Amberfell Stables
16a The Grinning Sow
16b The Burning Field
17 Home of retired adventurer, Reginald Horster, former Paladin of Iomedae


Part 2: The Contests

Archer’s Day arrives at daybreak the next morning and the party will find that several areas have been designated for Festival events. Each are has a sign-up table with a canopy where the entrants can give the organizers their info (name, home city/area, event).
If the party wants to participate, write their names and when competing, they will roll the appropriate skill, adding their own bonuses against their competitors. The daily competitions are fairly simple and ½ of the competitors are Trained (d20+8), the other half Expert (d20+12). During the final competition, the finalists are Master (d20+18).
Formula =

Feats of Strength (Day 1 -2)

EventSkill# Comp 
Caber TossAth6No winner
Animal PressAth5Boris
Alewagon PullAth4No Winner
Grand TugAth12 (16)Quinn, Boris, Seelah, Kyra

Grand Melee (Day 2-3)

EventSkill# Comp 
Mounted CombatNat10No winner
Foot CombatAtt28No winner
Weapon SpecificAtt6No winner

Biergarden (All days)

EventSkill# Comp   
Ale DrinkingFort12No
Mutton EatingFort8No
Serving SteinsAcro6No

Baking Contests (All days)

Event Skill# Comp  
Pies (apple, pear, gooseberry, cherry, fig)Cook6 
Breads (brown, rye, oat, sourdough)Cook4 
Decorative Pastries (houses, dragons, faeries)Cook5 
Butter churning competionAth8Boris

Bandstand – Different acts have been hired to entertain including a singing bard with lute, sleight of hand magician, puppet theater, 3-piece band, impromptu burping competition

Archery Field (Day 3)

EventSkill# Comp 
Distance (short and long bow)Ath12No
Accuracy (short and long bow)Att12No
Power (weighted arrows with 2 bow types)Ath7No
Overall Archery (determines Protector title)Att18 

At noon, the competitions will begin, one at a time so the audience can all spectate if they wish. After one competition, the crowd heads to the food and drink areas, loads up and then meanders to the next scheduled competition.