Amberfell
Chapter 2: Archer’s Day
Details

Amberfell Key
1 Jesse Bentley’s Home (daughter of mayor)
2 Mayor Portio Bentley’s Manor
3 Doogan and Dransna Bentley’s Home (son & daughter of mayor)
4 Church of Erastil Pagoda
5 Walker’s Rest (General Store)
6 Redfoot’s Rest
7 The Lucky Lady
8 Feed and Grain Store
9 Bandstand
10 Mother Isabella’s Home (organizes baking competition, schoolteacher)
11 Schoolhouse
12 Smith/Carpenters’/Craftsmen Lodge
12 Raster’s Bastard
13 Lumberyard/Mills
14 Local Barber/Surgeon
15 Amberfell Stables
16a The Grinning Sow
16b The Burning Field
17 Home of retired adventurer, Reginald Horster, former Paladin of Iomedae
Part 2: The Contests
Archer’s Day arrives at daybreak the next morning and the party will find that several areas have been designated for Festival events. Each are has a sign-up table with a canopy where the entrants can give the organizers their info (name, home city/area, event).
If the party wants to participate, write their names and when competing, they will roll the appropriate skill, adding their own bonuses against their competitors. The daily competitions are fairly simple and ½ of the competitors are Trained (d20+8), the other half Expert (d20+12). During the final competition, the finalists are Master (d20+18).
Formula =
Feats of Strength (Day 1 -2)
| Event | Skill | # Comp | |
| Caber Toss | Ath | 6 | No winner |
| Animal Press | Ath | 5 | Boris |
| Alewagon Pull | Ath | 4 | No Winner |
| Grand Tug | Ath | 12 (16) | Quinn, Boris, Seelah, Kyra |
Grand Melee (Day 2-3)
| Event | Skill | # Comp | |||
| Mounted Combat | Nat | 10 | No winner | ||
| Foot Combat | Att | 28 | No winner | ||
| Weapon Specific | Att | 6 | No winner | ||
Biergarden (All days)
| Event | Skill | # Comp | |||||
| Ale Drinking | Fort | 12 | No | ||||
| Mutton Eating | Fort | 8 | No | ||||
| Serving Steins | Acro | 6 | No | ||||
Baking Contests (All days)
| Event | Skill | # Comp | |||
| Pies (apple, pear, gooseberry, cherry, fig) | Cook | 6 | |||
| Breads (brown, rye, oat, sourdough) | Cook | 4 | |||
| Decorative Pastries (houses, dragons, faeries) | Cook | 5 | |||
| Butter churning competion | Ath | 8 | Boris | ||
Bandstand – Different acts have been hired to entertain including a singing bard with lute, sleight of hand magician, puppet theater, 3-piece band, impromptu burping competition
Archery Field (Day 3)
| Event | Skill | # Comp | ||
| Distance (short and long bow) | Ath | 12 | No | |
| Accuracy (short and long bow) | Att | 12 | No | |
| Power (weighted arrows with 2 bow types) | Ath | 7 | No | |
| Overall Archery (determines Protector title) | Att | 18 | ||
At noon, the competitions will begin, one at a time so the audience can all spectate if they wish. After one competition, the crowd heads to the food and drink areas, loads up and then meanders to the next scheduled competition.